
Iris Bravemount
Airkio Mining Corp Bloodbound.
23
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Posted - 2012.01.18 19:29:00 -
[1] - Quote
Borg Stoneson wrote:The thing I'd like to see most of all is customization, right now captains quarters mean nothing to me, they are my quarters simply because you tell me they are, there is nothing of me there, it's something new and shiny that I spent maybe 10min looking at, then I turned it off.
My hanger in Jita feels more like home to me then the quarters, the items I have stored there represent who I am, where I have been and what I have done, from my can of old never used ammo looted in my mission running days to my hoard of exotic dancers, the stack of offensive subsystems for the legion (a ship I can't fly) to my personal collection of T2 Purpetual Motion units. That is home, these are my things. In contrast the captains quarters are like a hotel rooms, or staying around someone elses house, interesting to look at, but ultimatly something that belongs to someone else. Not mine.
One of the best "home" systems I have seen are the houses in Everquest II, you buy and pay rent on a set floorplan and get to customise it with various things bought from shops, given as quest items or just made by the player. I think something like this would create a far better experiance than the current "hotel" system, given that EQII came out nearly 8 years ago it's an experiance that CCP should be quite capable of not only matching, but surpasing.
While walking in stations is the ultimate goal of incarna a far better place to start would be "corporate offices", this would not only be a smaller world that needs to be rendered but in most cases it would also involve far fewer characters, be they NPC's or players and is therefore a better platform to iron out the kinks of having more than one avatar in the same room than a full station. It also gives great opperunity for personalisation, a place for corporations and alliances to show off their trophys, to commemorate great victories, to have dancing girls to sooth the pain of defeats. Ultimatly what determines whether or not the Incarna project is a success is not how many varieties of quarters there are, or whether or not two people can share a room. It's whether or not this new dimension feels like something we can shape, mold and make our own.
PS.
As a WH based pilot the only time I choose to dock up in a station is when I'm doing a trading run or if I got stuck outside and have to wait for a new connect, I think that incarna can be a great thing if it's done properly but even if it was I have no way of interacting with the new features for the vast majority of the time I spend logged in, us WH dwellers need a way of getting out of the pod and taking a walk, and this is the important bit, if we choose to.
The current hotel room like CQs could be the standard version, and one could pay (ISK, not AUR) to get one's own quarters in a particular station.
I like your corporate office as transition and testing idea, and I think the dev's will appreciate too. This is brilliant !
Why only dancing girls? While I, and most of the community would only look at the girls, I am sure some people would appreciate an equally well-built dancing young man along with the girls.
I also like the idea from an earlier post about making the CQs a place to build implants and make drugs.
As to the station interface, I think it could be removed. There is no reason to use it, once the neocom has all of it's features integrated into it. Another good exemple would be outposts with no market button in their station interface, while you can access the market from the neocom.
Inside the captains quarters, you could remove all UI, and replace it with additional screens, interfaces and holograms in the CQ, if only to fill the empty space.
Oh, and please, do something about clone jumping resetting your caracters apprearance. |